A rare Necromunda story set almost entirely uphive, Denny Flowers’ A Question of Taste is a tale of civilised dispute between Guilders over contracts and business relationships. Having just overseen the implementation of the Mercator Lux’s latest contract to supply solar power to an underhive factorum, Tempes Sol returns uphive for a dinner meeting with the representatives of two other Guilds. As they dine on delicacies of sufficient sophistication to almost mask the flavour of corpse starch, Sol attempts to turn the conversation towards business, though the agents of Guilds Pallidus and Temperium appear to have him at a disadvantage.
Category Archives: Short Stories
QUICK REVIEW: Reflections in Steel – CL Werner
Billed as “a Kravoth’s Reavers short story” (suggesting there will be more), CL Werner’s Age of Sigmar story Reflections in Steel is a typically vicious, bleak tale of the dangers inherent to walking the Path to Glory. When Kenji’s town is sacked by a bloodthirsty Chaos warband, the young man expects to die alongside his family but finds himself taken as a slave and forced into servitude to his brutal overlords. As the months pass in misery, Kenji’s anger keeps him alive and determined to find the opportunity to strike back. When it arrives, however, he’s already taken his first steps down a new path.
QUICK REVIEW: The Crystal Cathedral – Danie Ware
Danie Ware continues her excellent run of Adepta Sororitas stories with The Crystal Cathedral, her second Order of the Bloody Rose story to look back to an earlier incarnation of Sister Augusta. The young Sister and her squad are sent to the mining moon Caro to attend the reconsecration of an awe-inspiring cathedral, built as a memorial to a great victory for Sisters of their Order a thousand years earlier. What should be a simple, non-combat mission turns into a profound test of Augusta’s faith, as an unexpected evil reveals itself and the Sisters are forced into action.
QUICK REVIEW: Salvage Rites – Thomas Parrott
Low-key but satisfying, Thomas Parrott’s Warhammer 40,000 short story Salvage Rites adds a small but valuable extra layer of detail onto the non-military side of life in the Imperium. Having stumbled across what promises to be a life-changingly valuable derelict in orbit around Effandor, Captain Ved Tregan leads his small salvage crew onto the ship to assess their find, keen to get the job done before his rivals appear. In the silent, strangely sterile corridors of the vessel, however, bonds between the crew start to fray as the ship proves to not be quite as lifeless as it seemed.
QUICK REVIEW: Journey of the Magi – Jonathan Green
A deceptively clever and satisfying short story by Jonathan Green, Journey of the Magi follows a trio of Thousand Sons sorcerers as they mount a magically-assisted incursion into a vast necron artefact known as the Godstar. Though the sorcerers’ powers grant them swift access, it’s not long before the necron defences are alerted to their presence, and they find themselves embattled with ever-growing numbers of increasingly lethal guardians. To Prototokos, Opados and Tritos of the Sect of the Crimson Scarab, however, the prize that waits for them at the heart of the Godstar is worth any sacrifice to claim.
QUICK REVIEW: Path of Grief – Adrian Southin
Adrian Southin makes his Black Library debut with Path of Grief, a Warhammer 40,000 short story in which a grieving Aeldari of Saim-Hann relives the trauma that set her on a dangerous trajectory. Itheiul has walked many paths alongside her brother, Arsan, but after his death she has become absorbed by the Path of Grief. As she meditates over the singing spear he used in life, she recalls the desperate battle by his side against the tyranids on a ravaged Exodite world which led to his death, struggling to reconcile herself to the price they paid for victory.
QUICK REVIEW: The Sorcerer’s Tale – Guy Haley (At the Sign of the Brazen Claw Part Four)
Guy Haley’s multi-part Age of Sigmar story At the Sign of the Brazen Claw reaches its fourth and penultimate instalment with The Sorcerer’s Tale, in which Hyshian sorcerer Pludu Quasque tells a story of arrogance, envy and dread. He tells how, as a young man, he ignored his father’s advice, neglected his studies and let bitterness cloud his judgement until a final rash act saw him oath-bound to retrieve a long-lost jewel from the depths of the skaven underworld. As Prince Maesa, Shattercap and the other travellers listen to Quasque’s dour tale, the storm shaking the inn steadily grows in intensity.
QUICK REVIEW: Ghosts of Iron – Marc Collins
Marc Collins makes his Black Library debut with Ghosts of Iron, a tale of duty, faith and sacrifice for the servants of the Omnissiah. On the forge world of Sareme, as the forges are overrun by hereteks and the Great Rift sears the skies, Magos Domina Calliope Vartothex seeks out the silent bulk of the Warlord Titan Fury of Mars. Accompanied by the last failing remnants of her skitarii allies, Calliope holds the final, faint chance of survival for the Adeptus Mechanicus on Sareme, which rests upon her ability to connect with the Fury of Mars’ ancient Machine Spirit.
QUICK REVIEW: A Firstborn Exile – Filip Wiltgren
Filip Wiltgren’s second Black Library story, A Firstborn Exile is a direct sequel to The Firstborn Daughter and sees Lieutenant Ekaterina Idra of the 86th Firstborn continuing to battle against not just the Tovogan rebels but the ingrained prejudices of her own people. Joining up with more Vostroyans under the command of a famously rigid Colonel with rather different values to her own, Idra and her men are soon caught up in brutal city fighting against a dug-in enemy. Before long, any bureaucratic differences of opinion are outweighed by the need to survive against overwhelming odds.
QUICK REVIEW: Apex Predator – Gavin G Smith
Gavin G. Smith’s first Black Library story, Apex Predator is a tale of Knightly rivalry stretching back millennia, as Sethena of House Cadmus and the remnants of her lance desperately try to survive while outnumbered and hunted by Traitor Knights. With Imperial forces stretched to breaking point, Sethena’s Knights remaining battered and under-resourced, and a full-strength lance of enemy Knights on the prowl, the war on Turris appears all but over. At the edge of endurance, Sethena looks for any possibility of fighting back, and the ghosts of her Throne Mechanicum offer tantalisingly vague hints of new tactics to employ.